P+ - Sonic - Subaction - SpecialHi

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Stats

IASA: None
Subaction Index: 0x1e5

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x9, unk1: 0x0, arguments: [Value(0)] }
  2. IntVariableIncrement { variable: LongtermAccessInt (0x5b) }
  3. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
  4. AsyncWait(5.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. if ((LongtermAccessInt (0x5b) LessThan scalar(2)))
    1. Subroutine(0x28a8c)
  7. AsyncWait(30.0)
  8. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

  1. Subroutine(0x9e28)
  2. AsyncWait(4.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6537)

Other

  1. Rumble { unk1: 13, unk2: 0 }