P+ - Zelda - Subaction - SpecialHi
            
            
            
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            Stats
            
                
                    | IASA: | 22 | 
                
                    | Hitboxes active: | 2-3 | 
                
                    | Hitbox set 0 hits: | 2 | 
                
                    | Subaction Index: | 0x1d7 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:2-3
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 40 | 120 | 50 | Slash | Slash | false | 3 | 4 |            | 
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.4285834, unk: 0 }
- Subroutine(0x1eb08)
- if (not(BoolIsTrue RandomAccessBool (0x1c))) - Subroutine(0x62e8)
 
- else- if (BoolIsTrue RandomAccessBool (0x1d)) - FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(15.0)
- AllowInterrupts
 
 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 28, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- RemoveFlashEffect
- AsyncWait(30.0)
- AllowInterrupts
GFX
            
SFX
            - Subroutine(0x21608)
Other
            - Rumble { unk1: 13, unk2: 0 }