P+ - Zelda - Subaction - SpecialHi
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
Stats
IASA: |
22 |
Hitboxes active: |
2-3 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x1d7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
40 |
120 |
50 |
Slash |
Slash |
false |
3 |
4 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.4285834, unk: 0 }
- Subroutine(0x1eb08)
- if (not(BoolIsTrue RandomAccessBool (0x1c)))
- Subroutine(0x62e8)
- else
- if (BoolIsTrue RandomAccessBool (0x1d))
- FrameSpeedModifier { multiplier: 1.5, unk: 0 }
- AsyncWait(15.0)
- AllowInterrupts
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 28, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- RemoveFlashEffect
- AsyncWait(30.0)
- AllowInterrupts
GFX
SFX
- Subroutine(0x21608)
Other
- Rumble { unk1: 13, unk2: 0 }