P+ - Zelda - Subaction - SpecialHi

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Stats

IASA: 22
Hitboxes active: 2-3
Hitbox set 0 hits: 2
Subaction Index: 0x1d7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-3

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 40 120 50 Slash Slash false 3 4

Scripts

Main

  1. FrameSpeedModifier { multiplier: 1.4285834, unk: 0 }
  2. Subroutine(0x1eb08)
  3. if (not(BoolIsTrue RandomAccessBool (0x1c)))
    1. Subroutine(0x62e8)
  4. else
    1. if (BoolIsTrue RandomAccessBool (0x1d))
      1. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
      2. AsyncWait(15.0)
      3. AllowInterrupts
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 28, bone: 10, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.0, randomize: None, terminate_with_animation: false })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(18.0)
  9. RemoveFlashEffect
  10. AsyncWait(30.0)
  11. AllowInterrupts

GFX

    SFX

    1. Subroutine(0x21608)

    Other

    1. Rumble { unk1: 13, unk2: 0 }