P+ - Zelda - Subaction - AttackS4S_1

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Stats

IASA: None
Hitboxes active: 6, 8, 10, 12, 14
Hitbox set 0 hits: 6, 8, 10, 12, 14
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 None MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 None Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 None Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 None Kick AP false 0.7 0.25 2 2

Frame:8

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 None MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 None Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 None Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 None Kick AP false 0.7 0.25 2 2

Frame:10

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 None MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 None Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 None Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 None Kick AP false 0.7 0.25 2 2

Frame:12

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Hitlag Mult SDI Mult Shieldstun Hitlag Targets
0 0 1 35 0 350 None MagicZap AD false 0.7 0.25 2 2
0 1 1 55 0 185 None Kick AP false 0.7 0.25 2 2
0 2 1 40 0 350 None Kick AP false 0.7 0.25 2 2
0 3 1 30 0 350 None Kick AP false 0.7 0.25 2 2

Frame:14

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Shieldstun Hitlag Targets
0 0 13 35 120 361 Electric Unknown(128) AD false 7 7
0 1 13 35 120 361 Electric MagicZap AP false 7 7
0 2 13 35 120 361 Electric MagicZap AP false 7 7

Scripts

Main

  1. AsyncWait(5.0)
  2. loop 4 times:
    1. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 350, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 35, size: 1.5, x_offset: 0.0, y_offset: 8.86, z_offset: 4.32, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: None, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 350, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 8.86, z_offset: 5.99, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 350, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 0.0, y_offset: 8.86, z_offset: 10.83, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 185, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 55, size: 4.3, x_offset: 0.0, y_offset: 8.86, z_offset: 15.26, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.25, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    6. SyncWait(1.0)
    7. DeleteAllHitBoxes
    8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 6.5, random_y_offset: 6.5, random_z_offset: 6.5, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    9. SyncWait(1.0)
  3. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 5.73, x_offset: 0.0, y_offset: 8.86, z_offset: 15.26, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 4.69, x_offset: 0.0, y_offset: 8.86, z_offset: 10.83, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 4.16, x_offset: 0.0, y_offset: 8.86, z_offset: 5.92, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(1.0)
  7. DeleteAllHitBoxes
  8. FrameSpeedModifier { multiplier: 1.238, unk: 0 }

GFX

  1. SyncWait(1.0)
  2. FlashEffectLight { red: 255, green: 255, blue: 64, alpha: 128, light_source_x: 75.05, light_source_y: -2.0 }
  3. AsyncWait(4.0)
  4. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  5. AsyncWait(14.0)
  6. SetColorOfFlashEffectLight { transition_time: 7, red: 255, green: 255, blue: 37, alpha: 0 }
  7. AsyncWait(21.0)
  8. RemoveFlashEffect

SFX

  1. AsyncWait(4.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(4062)
  4. SyncWait(1.0)
  5. SoundEffect1(3968)
  6. SoundEffect1(3972)
  7. SoundEffect1(112)
  8. SoundEffect1(113)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(35.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }