P+ - Zelda - Subaction - ThrowLw
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
Stats
IASA: |
65 |
Direction Reverse Frames: |
49, 51 |
Hitboxes active: |
24-25, 30-31, 36-37, 42-43 |
Hitbox set 0 hits: |
24, 30, 36, 42 |
Subaction Index: |
0x75 |
Throw
Frame: 48
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
2 |
80 |
42 |
60 |
Electric |
Unique |
AerialAndGrounded |
8 |
false |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:24-25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
100 |
40 |
None |
Unknown(128) |
AD |
false |
0 |
true |
3 |
0 |
|
Frames:30-31
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
100 |
40 |
None |
Unknown(128) |
AD |
false |
0 |
true |
3 |
0 |
|
Frames:36-37
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
100 |
40 |
None |
Unknown(128) |
AD |
false |
0 |
true |
3 |
0 |
|
Frames:42-43
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Hitlag Mult |
Remain Grabbed |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
100 |
40 |
None |
Unknown(128) |
AD |
false |
0 |
true |
3 |
0 |
|
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 2, trajectory: 60, kbg: 42, wdsk: 0, bkb: 80, effect: Electric, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(23.0)
- loop 4 times:
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 40, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 80, size: 5.86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.0, sdi_mult: 1.0, effect: None, unk1: false, sound_level: 0, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(4.0)
- AsyncWait(48.0)
- ReverseDirection
- ApplyThrow { unk0: 0, bone: 103, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(50.0)
- ReverseDirection
- AsyncWait(64.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: -0.5, y_offset: 0.25, z_offset: 1.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
- AsyncWait(23.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: -0.5, y_offset: 0.25, z_offset: 1.25, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: None, terminate_with_animation: true })
- loop 6 times:
- FlashEffectLight { red: 255, green: 255, blue: 37, alpha: 192, light_source_x: 75.1, light_source_y: -240.0 }
- SetColorOfFlashEffectLight { transition_time: 6, red: 255, green: 255, blue: 37, alpha: 40 }
- GraphicEffect(GraphicEffect { graphic: 29, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 3.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 2.0, random_y_offset: 2.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(3.0)
- FlashEffectLight { red: 255, green: 255, blue: 69, alpha: 192, light_source_x: 75.1, light_source_y: -240.0 }
- SetColorOfFlashEffectLight { transition_time: 16, red: 200, green: 96, blue: 232, alpha: 0 }
- AsyncWait(48.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SoundEffect1(3963)
- AsyncWait(51.0)
- RemoveFlashEffect
SFX
- AsyncWait(5.0)
- SoundEffectOther2(94)
- SoundEffect1(63)
- SyncWait(1.0)
- Goto(0x20500)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(10.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(23.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(35.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(41.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(48.0)
- ScreenShake { magnitude: 2 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(55.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 6 }