P+ - Zelda - Subaction - AttackHi3
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7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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17 |
18 |
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43 |
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49 |
Stats
IASA: |
40 |
Partially Intangible: |
8-28 |
Hitboxes active: |
8-28 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
110 |
75 |
Electric |
MagicZap |
false |
8 |
7 |
|
0 |
1 |
15 |
40 |
110 |
75 |
Electric |
MagicZap |
false |
8 |
7 |
|
0 |
2 |
15 |
40 |
110 |
75 |
Electric |
MagicZap |
false |
8 |
7 |
|
Frames:12-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
120 |
85 |
Electric |
MagicZap |
false |
7 |
7 |
|
0 |
1 |
13 |
30 |
120 |
85 |
Electric |
MagicZap |
false |
7 |
7 |
|
0 |
2 |
13 |
30 |
120 |
85 |
Electric |
MagicZap |
false |
7 |
7 |
|
Scripts
Main
- AsyncWait(7.0)
- ChangeHurtBoxStateSpecific { bone: 88, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 88, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 4.5, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 88, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 3.9, x_offset: -2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 88, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 75, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- FrameSpeedModifier { multiplier: 1.18, unk: 0 }
- CreateHitBox(HitBoxArguments { bone_index: 88, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 4.5, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 88, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.9, x_offset: -2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 88, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 85, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(43.0)
- AllowInterrupts
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: 1.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
- AsyncWait(7.0)
- Goto(0x22b90)
SFX
- AsyncWait(7.0)
- SoundEffect1(4019)
- SoundEffect1(3968)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 99, x_offset: 1.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 99, x_offset: 1.0, y_offset: 0.0, z_offset: 1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
Other
- AsyncWait(4.0)
- ItemVisibility(true)
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(50.0)
- ItemVisibility(true)