P+ - Olimar - Subaction - AttackHi3
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8 |
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Stats
IASA: |
29 |
Partially Intangible: |
6-9 |
Hitboxes active: |
6-9 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
50 |
90 |
100 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
8 |
50 |
90 |
100 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- FrameSpeedModifier { multiplier: 1.2, unk: 0 }
- AsyncWait(6.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- ChangeHurtBoxStateSpecific { bone: 31, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 100, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 5.4, x_offset: 0.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- UnchangeHurtBoxStateSpecific
- DeleteAllHitBoxes
- AsyncWait(29.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.55, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(25.0)
- GraphicEffect(GraphicEffect { graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundEffect1(5076)
- SyncWait(2.0)
- SyncWait(1.0)
- SyncWait(6.0)
- SyncWait(1.0)
- SyncWait(6.0)
- SyncWait(1.0)
- AsyncWait(24.0)
- SoundEffect1(5078)
Other
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(37.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }