P+ - Olimar - Subaction - TurnRun

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |

Stats

IASA: None
Subaction Index: 0x12

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. loop 2 times:
    1. SyncWait(6.0)
    2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(5068)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }