P+ - R.O.B - Subaction - TurnRun

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Stats

IASA: None
Subaction Index: 0x12

Scripts

Main

  1. AsyncWait(16.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(20.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(15.0)
  2. SoundEffect1(5977)
  3. SyncWait(0.0)
  4. SyncWait(3.0)
  5. SoundEffect1(5934)
  6. SyncWait(8.0)
  7. SoundEffect1(5934)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(9), Value(5), Bool(true)] }
  2. AsyncWait(15.0)
  3. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
    2. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 95, x_offset: 3.939, y_offset: -4.079, z_offset: -4.119, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 95, x_offset: 3.939, y_offset: 4.079, z_offset: -4.119, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
      3. SyncWait(7.0)