P+ - R.O.B - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 2, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. AsyncWait(4.0)
    3. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: 4.0, y_offset: 1.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 38, bone: 0, x_offset: -4.0, y_offset: 1.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 1.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      4. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
        1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
        2. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -7.719, y_offset: -2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        3. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -7.719, y_offset: 2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        4. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -9.219, y_offset: -2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        5. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -9.219, y_offset: 2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        6. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -10.719, y_offset: -2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
        7. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -10.719, y_offset: 2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      5. else
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      6. SyncWait(7.0)

    SFX

    1. SoundEffectTransient(5945)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(9), Value(5), Bool(true)] }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 22, unk2: 0 }
    4. AsyncWait(12.0)
    5. Rumble { unk1: 22, unk2: 0 }
    6. AsyncWait(22.0)
    7. Rumble { unk1: 22, unk2: 0 }
    8. AsyncWait(32.0)
    9. Rumble { unk1: 22, unk2: 0 }
    10. AsyncWait(42.0)
    11. Rumble { unk1: 22, unk2: 0 }
    12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    13. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    14. Goto(Run Other 0x24f8)