P+ - Wario - Subaction - Run

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Stats

IASA: None
Subaction Index: 0xf

Scripts

Main

    GFX

    1. AsyncWait(6.0)
    2. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    3. AsyncWait(17.0)
    4. GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(Run GFX 0x7340)

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect2(4890)
    3. SyncWait(11.0)
    4. SoundEffect2(4888)
    5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    7. Goto(Run SFX 0xe150)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. loop Infinite times:
      1. SyncWait(6.0)
      2. Rumble { unk1: 22, unk2: 0 }
      3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
      4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }