P+ - Wario - Subaction - ThrowFStrong_1

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Stats

IASA: None
Subaction Index: 0x4c

Scripts

Main

  1. UnknownEvent { namespace: 0x6, code: 0xe, unk1: 0x0, arguments: [Value(0), Value(0), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 30 }), Value(35), Value(82), Value(0), Value(55), Value(0), Scalar(0.0), Scalar(1.0), Scalar(1.0), Value(0), Value(0), Value(3), Bool(true), Bool(true), Value(8)] }
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(4.0)
  4. ApplyThrow { unk0: 0, bone: 478, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }

GFX

  1. RemoveFlashEffect
  2. AsyncWait(1.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 478, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(1892)
  3. SoundEffect1(4892)
  4. Rumble { unk1: 13, unk2: 0 }
  5. ScreenShake { magnitude: 1 }

Other