P+ - Wario - Subaction - ShoulderCharge_1
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Hitboxes active: | 
                    
                    9-41 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    9 | 
                
                
                    | Subaction Index: | 
                    
                    0x1e6 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:9-14
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Direct | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            50 | 
                            91 | 
                            361 | 
                            Normal | 
                            MagicZap | 
                            AD | 
                            false | 
                            true | 
                            7 | 
                            6 | 
                                        | 
                    
                
             
            Frames:15-26
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Direct | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            15 | 
                            50 | 
                            90 | 
                            361 | 
                            Normal | 
                            MagicZap | 
                            AD | 
                            false | 
                            true | 
                            8 | 
                            7 | 
                                        | 
                    
                
             
            Frames:27-41
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Angle Flip | 
                            Direct | 
                            Remain Grabbed | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            18 | 
                            50 | 
                            80 | 
                            361 | 
                            Normal | 
                            Unknown(64) | 
                            AD | 
                            false | 
                            true | 
                            10 | 
                            8 | 
                                        | 
                    
                
             
            Scripts
            Main
            - RumbleLoop { unk1: 2, unk2: 0 }
 - FrameSpeedModifier { multiplier: 0.25, unk: 0 }
 - AsyncWait(1.0)
 - FrameSpeedModifier { multiplier: 1.0, unk: 0 }
 - AsyncWait(5.0)
 - BoolVariableSetTrue { variable: RandomAccessBool (0x79) }
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 427, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 91, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(11.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 427, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(23.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 427, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: true, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
 - AsyncWait(33.0)
 - BoolVariableSetFalse { variable: RandomAccessBool (0x79) }
 - AsyncWait(38.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 12 }
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(0.5)
 - SoundEffectOther1(4850)
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 427, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: None, terminate_with_animation: true })
 - AsyncWait(3.0)
 - GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - SoundEffect1(1891)
 - AsyncWait(5.0)
 - loop 4 times: 
- SoundEffect2(4890)
 - SoundEffect2(4888)
 - SoundEffect2(4888)
 - Subroutine(0x28e1c)
 
 
            SFX
            
            Other
            - BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: 0.0, x_set: true, y_set: true })
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 - AsyncWait(5.0)
 - loop 16 times: 
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - SetOrAddVelocity(SetOrAddVelocity { x_vel: 2.05, y_vel: 0.0, x_set: true, y_set: true })
 - ResetVerticalVelocityAndAcceleration(true)
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 - SyncWait(1.0)
 
 - loop Infinite times: 
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
 - ResetVerticalVelocityAndAcceleration(true)
 - BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
 - SyncWait(1.0)