P+ - Wario - Subaction - AttackAirF

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Stats

IASA: 27
Auto Cancel Window: 1-4, 22-33
Auto Cancel Lag: 4
Landing Lag: 16
Landing Lag (L-Cancel): 8
Hitboxes active: 5-15
Hitbox set 0 hits: 5
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-7

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 20 80 55 Normal Kick 6 6
0 1 11 20 80 55 Normal Kick 6 6

Frames:8-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 20 80 55 Normal Kick 4 4
0 1 6 20 80 55 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 5.4, z_offset: 8.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 3.0, z_offset: 4.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(7.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 3.5, x_offset: 0.0, y_offset: 5.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 2.6, x_offset: 0.0, y_offset: 3.0, z_offset: 4.75, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(15.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(21.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  12. AsyncWait(26.0)
  13. AllowInterrupts

GFX

    SFX

    1. AsyncWait(4.0)
    2. SoundEffect1(4892)

    Other

    1. AsyncWait(4.0)
    2. Rumble { unk1: 18, unk2: 0 }