P+ - Wolf - Subaction - AttackAirF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
Stats
IASA: |
30 |
Auto Cancel Window: |
25-34 |
Auto Cancel Lag: |
4 |
Landing Lag: |
26 |
Landing Lag (L-Cancel): |
13 |
Hitboxes active: |
11-14 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
15 |
90 |
80 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
15 |
25 |
100 |
70 |
Slash |
Slash |
8 |
7 |
|
0 |
2 |
15 |
25 |
100 |
70 |
Slash |
Slash |
8 |
7 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 15, size: 3.5, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.75, x_offset: -0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 32, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- FrameSpeedModifier { multiplier: 1.75, unk: 0 }
- AsyncWait(27.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(36.0)
- AllowInterrupts
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 11, x_offset: 6.5, y_offset: 1.0, z_offset: 0.0, x_rotation: -120.0, y_rotation: 10.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- Subroutine(0x2663c)
- SoundEffect1(6351)
Other
- AsyncWait(11.0)
- RumbleLoop { unk1: 17, unk2: 0 }