P+ - Wolf - Subaction - SpecialN

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Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

  1. AsyncWait(1.0)
  2. GenerateArticle { article_id: 0, subaction_only: true }
  3. AsyncWait(10.0)
  4. AsyncWait(12.0)
  5. FrameSpeedModifier { multiplier: 1.5, unk: 0 }
  6. UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(1), Value(1)] }
  7. AsyncWait(15.0)
  8. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  9. GenerateArticle { article_id: 1, subaction_only: true }
  10. EnableInterruptGroup(AirDodge)
  11. AsyncWait(38.0)
  12. ArticleVisibility { article_id: 0, visibility: false }

GFX

  1. AsyncWait(15.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 5, bone: 0, x_offset: 10.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(6351)
  3. SyncWait(5.0)
  4. SoundEffectStop(6351)
  5. SoundEffect1(6334)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. ItemVisibility(false)
  3. AsyncWait(2.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  5. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }
  6. AsyncWait(8.0)
  7. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(1)] }
  8. AsyncWait(15.0)
  9. Rumble { unk1: 13, unk2: 0 }
  10. AsyncWait(25.0)
  11. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2)] }
  12. AsyncWait(37.0)
  13. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
  14. ItemVisibility(true)