P+ - Mario - Subaction - SpecialN

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Stats

IASA: 41
Subaction Index: 0x1ce

Scripts

Main

  1. AsyncWait(13.0)
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 38022 })] }
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 36020 })] }
  4. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 34018 })] }
  5. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 32016 })] }
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 30014 })] }
  7. GenerateArticle { article_id: 1, subaction_only: true }
  8. AsyncWait(40.0)
  9. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
    2. AsyncWait(14.0)
    3. FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 90 }
    4. AsyncWait(16.0)
    5. RemoveFlashEffect
  3. else
    1. AsyncWait(12.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 1, graphic: 2, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 45.0, y_rotation: 0.0, z_rotation: 90.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    3. AsyncWait(14.0)
    4. FlashEffectOverlay { red: 255, green: 0, blue: 0, alpha: 90 }
    5. AsyncWait(16.0)
    6. RemoveFlashEffect
    7. FlashEffectLight { red: 255, green: 230, blue: 180, alpha: 160, light_source_x: 75.0, light_source_y: -10.0 }
    8. AsyncWait(21.0)
    9. SetColorOfFlashEffectLight { transition_time: 5, red: 255, green: 255, blue: 255, alpha: 0 }
    10. AsyncWait(26.0)
    11. RemoveFlashEffect

SFX

  1. AsyncWait(12.0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
    2. SoundEffect1(330)
  3. else
    1. SoundEffect1(269)
    2. SoundEffect1(269)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(13.0)
  3. Rumble { unk1: 13, unk2: 0 }