P+ - Mario - Subaction - SwingDash_4

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Stats

IASA: 46
Hitboxes active: 4-18
Hitbox set 0 hits: 4
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 6 50 70 361 Flower Punch 4 4

Frames:9-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 3 10 50 70 361 Flower Punch 6 6

Scripts

Main

  1. AsyncWait(3.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 23, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  4. AsyncWait(8.0)
  5. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon2)
  6. AsyncWait(18.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(45.0)
  9. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
      2. AsyncWait(4.0)
      3. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
      4. Rumble { unk1: 13, unk2: 0 }
      5. AsyncWait(43.0)
      6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }