P+ - Pit - Subaction - SwingDash_4
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Stats
IASA: |
None |
Hitboxes active: |
7-8, 14-16 |
Hitbox set 0 hits: |
7, 14 |
Subaction Index: |
0x140 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
10 |
40 |
80 |
Slash |
Slash |
3 |
4 |
|
0 |
1 |
4 |
10 |
40 |
60 |
Slash |
Slash |
3 |
4 |
|
0 |
2 |
4 |
10 |
40 |
45 |
Slash |
Slash |
3 |
4 |
|
0 |
3 |
4 |
10 |
40 |
30 |
Slash |
Slash |
3 |
4 |
|
Frames:14-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
6 |
50 |
70 |
361 |
Flower |
Punch |
4 |
4 |
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Scripts
Main
- AsyncWait(6.0)
- Subroutine(0x187a8)
- AsyncWait(13.0)
- Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 30, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(16.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(6.0)
- SoundEffect1(654)
Other
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
- AsyncWait(6.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(13.0)
- Rumble { unk1: 12, unk2: 0 }