P+ - Pit - Subaction - SpecialAirSHold

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Stats

IASA: None
Subaction Index: 0x1e2

Scripts

Main

  1. DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
  2. Goto(0x1a6c8)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 72, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 17, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 14, bone: 76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. SoundEffectVictory(672)
  2. SoundEffectVictory(643)
  3. SyncWait(9.0)
  4. SoundEffectVictory(643)
  5. SyncWait(9.0)
  6. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  7. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  8. Goto(SpecialAirSHold SFX 0x11ce8)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }