P+ - Pit - Subaction - GlideWing

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Stats

IASA: None
Subaction Index: 0x3b

Scripts

Main

  1. CreateInterrupt { interrupt_id: None, action: Multijump, requirement: ((LongtermAccessInt(JumpsUsed) LessThan scalar(4))) }
  2. PreviousInterruptAddRequirement(ButtonPress value(2))
  3. CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: ((LongtermAccessFloat (0x35) LessThanOrEqual scalar(0))) }
  4. loop Infinite times:
    1. FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
    2. FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
    3. if ((LongtermAccessFloat (0x35) Equal scalar(15)))
      1. FlashEffectLight { red: 226, green: 88, blue: 34, alpha: 190, light_source_x: -90.0, light_source_y: -90.0 }
      2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
        1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
        2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(62)))
        3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 85, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.05, randomize: None, terminate_with_animation: true })
        4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 89, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.05, randomize: None, terminate_with_animation: true })
      3. else
        1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.05, randomize: None, terminate_with_animation: true })
        2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 115, bone: 90, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.05, randomize: None, terminate_with_animation: true })
    4. if ((RandomAccessFloat (0x946c) Equal scalar(0)))
      1. FloatVariableSubtract { variable: LongtermAccessFloat (0x35), value: 1 }
    5. SyncWait(1.0)

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(29)))
    2. FlashEffectLight { red: 128, green: 32, blue: 128, alpha: 190, light_source_x: -90.0, light_source_y: -90.0 }
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 21, bone: 86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 21, bone: 90, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 20, bone: 28, x_offset: -2.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
  3. else
    1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
      2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(62)))
      3. FlashEffectLight { red: 0, green: 32, blue: 128, alpha: 190, light_source_x: -90.0, light_source_y: -90.0 }
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 85, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      5. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 89, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      6. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 11, bone: 28, x_offset: -2.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
    2. else
      1. FlashEffectLight { red: 0, green: 32, blue: 128, alpha: 190, light_source_x: -90.0, light_source_y: -90.0 }
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      3. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 90, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
      4. ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 11, bone: 28, x_offset: -2.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, randomize: None, terminate_with_animation: true })
  4. SetColorOfFlashEffectLight { transition_time: 60, red: 226, green: 88, blue: 34, alpha: 190 }

SFX

  1. SoundEffect1(663)
  2. SoundEffect1(663)

Other