P+ - Pit - Subaction - SpecialHiStart
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Stats
IASA: |
None |
Hitboxes active: |
5, 8-16 |
Hitbox set 0 hits: |
5, 8 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
9 |
85 |
90 |
70 |
Unknown(13) |
MagicZap |
6 |
5 |
|
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
50 |
100 |
100 |
Unknown(13) |
MagicZap |
8 |
7 |
|
Frames:10-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
50 |
100 |
75 |
Unknown(13) |
MagicZap |
6 |
5 |
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Scripts
Main
- BoolVariableSetFalse { variable: LongtermAccessBool (0x7d) }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 85, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Unknown(13), unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- Goto(0x7e80)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- Goto(SpecialAirHiStart GFX 0x28408)
SFX
- Goto(SpecialAirHiStart SFX 0x2d0b8)
Other
- Goto(SpecialAirHiStart Other 0x2b780)