P+ - Pit - Subaction - SpecialLwStart
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1 |
2 |
3 |
4 |
5 |
6 |
Stats
IASA: |
None |
Subaction Index: |
0x1ea |
Scripts
Main
- AsyncWait(3.0)
- Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
GFX
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(633)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
- AsyncWait(4.0)
- Rumble { unk1: 18, unk2: 0 }