P+ - Wolf - Subaction - SpecialLwStart
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 1 | 
                
                    | Hitbox set 0 hits: | 1 | 
                
                    | Subaction Index: | 0x1dc | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:1
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 70 | 100 | 69 | Electric | Burn | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 70 | 100 | 69 | Electric | Burn | 4 | 4 |            | 
                
             
            Scripts
            Main
            - ControllerUnk02
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 69, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Energy, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 69, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- AsyncWait(3.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
GFX
            - UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(2949122), Value(8), Scalar(0.0), Scalar(6.5), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.65), Bool(false)] }
SFX
            - AsyncWait(0.0)
- SoundEffect1(6329)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }