P+ - Wolf - Subaction - SpecialLwStart
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Stats
IASA: |
None |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1dc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
70 |
100 |
69 |
Electric |
Burn |
4 |
4 |
|
0 |
1 |
5 |
70 |
100 |
69 |
Electric |
Burn |
4 |
4 |
|
Scripts
Main
- ControllerUnk02
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 69, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Energy, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 69, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- AsyncWait(3.0)
- DefensiveCollision { ty: Reflect, unk: 0, direction: FrontAndBack }
GFX
- UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(2949122), Value(8), Scalar(0.0), Scalar(6.5), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.65), Bool(false)] }
SFX
- AsyncWait(0.0)
- SoundEffect1(6329)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }