P+ - Wolf - Subaction - ThrowB

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Stats

IASA: 59
Direction Reverse Frames: 40
Subaction Index: 0x72

Throw

Frame: 39

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
8 80 58 55 Normal Unique AerialAndGrounded 8 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 8, trajectory: 55, kbg: 58, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(33.0)
  4. FrameSpeedModifier { multiplier: 0.5, unk: 0 }
  5. AsyncWait(36.0)
  6. ApplyThrow { unk0: 0, bone: 72, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  7. ReverseDirection
  8. FrameSpeedModifier { multiplier: 1.35, unk: 0 }
  9. AsyncWait(61.0)
  10. AllowInterrupts

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.85, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. AsyncWait(32.0)
  4. GraphicEffect(GraphicEffect { graphic: 28, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. AsyncWait(35.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 31, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(112)
  3. SoundEffect1(114)
  4. Subroutine(0x2663c)
  5. AsyncWait(13.0)
  6. SoundEffectOther2(94)
  7. SoundEffect1(63)
  8. SyncWait(1.0)
  9. SoundEffect1(111)
  10. AsyncWait(30.0)
  11. SoundEffect1(112)
  12. SoundEffect1(114)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(12.0)
  5. Rumble { unk1: 14, unk2: 0 }
  6. ScreenShake { magnitude: 1 }
  7. AsyncWait(34.0)
  8. SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 1 }
  9. AsyncWait(36.0)
  10. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 1 }