P+ - Falco - Subaction - ThrowB
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
Stats
IASA: |
None |
Direction Reverse Frames: |
9 |
Subaction Index: |
0x72 |
Throw
Frame: 8
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
2 |
80 |
85 |
56 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 2, trajectory: 56, kbg: 85, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(8.0)
- FrameSpeedModifier { multiplier: 0.85715, unk: 0 }
- ApplyThrow { unk0: 0, bone: 71, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- ReverseDirection
- AsyncWait(12.0)
- GenerateArticle { article_id: 0, subaction_only: true }
- AsyncWait(14.0)
- FrameSpeedModifier { multiplier: 1.1666666, unk: 0 }
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(17.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(20.0)
- FrameSpeedModifier { multiplier: 1.0588167, unk: 0 }
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(32.0)
- ArticleVisibility { article_id: 0, visibility: false }
GFX
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(17.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffect1(220)
- AsyncWait(8.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(6.0)
- SoundEffect1(4668)
- SyncWait(3.0)
- SoundEffect1(4668)
- SyncWait(3.0)
- SoundEffect1(4668)
- AsyncWait(32.0)
- SoundEffect1(4669)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(14.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(20.0)
- Rumble { unk1: 16, unk2: 0 }