P+ - Falco - Subaction - ThrowB

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Stats

IASA: None
Direction Reverse Frames: 9
Subaction Index: 0x72

Throw

Frame: 8

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
2 80 85 56 Normal Unique AerialAndGrounded 8 true

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 2, trajectory: 56, kbg: 85, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 45, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(8.0)
  4. FrameSpeedModifier { multiplier: 0.85715, unk: 0 }
  5. ApplyThrow { unk0: 0, bone: 71, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  6. ReverseDirection
  7. AsyncWait(12.0)
  8. GenerateArticle { article_id: 0, subaction_only: true }
  9. AsyncWait(14.0)
  10. FrameSpeedModifier { multiplier: 1.1666666, unk: 0 }
  11. GenerateArticle { article_id: 1, subaction_only: true }
  12. AsyncWait(17.0)
  13. GenerateArticle { article_id: 1, subaction_only: true }
  14. AsyncWait(20.0)
  15. FrameSpeedModifier { multiplier: 1.0588167, unk: 0 }
  16. GenerateArticle { article_id: 1, subaction_only: true }
  17. AsyncWait(32.0)
  18. ArticleVisibility { article_id: 0, visibility: false }

GFX

  1. AsyncWait(14.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(17.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(20.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 65, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffect1(220)
  2. AsyncWait(8.0)
  3. SoundEffect1(112)
  4. SoundEffect1(114)
  5. SyncWait(6.0)
  6. SoundEffect1(4668)
  7. SyncWait(3.0)
  8. SoundEffect1(4668)
  9. SyncWait(3.0)
  10. SoundEffect1(4668)
  11. AsyncWait(32.0)
  12. SoundEffect1(4669)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(14.0)
  3. ScreenShake { magnitude: 1 }
  4. Rumble { unk1: 16, unk2: 0 }
  5. AsyncWait(17.0)
  6. Rumble { unk1: 16, unk2: 0 }
  7. AsyncWait(20.0)
  8. Rumble { unk1: 16, unk2: 0 }