P+ - Falco - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3, 8, 13, 18-21
Hitbox set 0 hits: 3, 8, 13, 18, 19, 20, 21
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 1.3 2 4
0 1 1 3 0 100 50 Slash Slash 1.3 2 4
0 2 1 3 0 100 80 Slash Slash 1.3 2 4

Frame:8

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 1.3 2 4
0 1 1 3 0 100 50 Slash Slash 1.3 2 4
0 2 1 3 0 100 80 Slash Slash 1.3 2 4

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 1.3 2 4
0 1 1 3 0 100 50 Slash Slash 1.3 2 4
0 2 1 3 0 100 80 Slash Slash 1.3 2 4

Frames:18-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 1.3 2 4
0 1 1 3 0 100 50 Slash Slash 1.3 2 4
0 2 1 3 0 100 80 Slash Slash 1.3 2 4

Scripts

Main

  1. AsyncWait(2.0)
  2. Subroutine(0x11f00)
  3. AsyncWait(7.0)
  4. Subroutine(0x11f00)
  5. AsyncWait(12.0)
  6. Subroutine(0x11f00)
  7. AsyncWait(17.0)
  8. Subroutine(0x11f00)
  9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  10. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  12. Goto(Attack100 Main 0x11f80)

GFX

    SFX

    1. SoundEffectStop(4576)
    2. AsyncWait(2.0)
    3. SoundEffect1(4685)
    4. SyncWait(3.0)
    5. SoundEffectStop(4685)
    6. SyncWait(2.0)
    7. SoundEffect1(4576)
    8. SyncWait(3.0)
    9. SoundEffectStop(4576)
    10. SyncWait(2.0)
    11. SoundEffect1(4685)
    12. SyncWait(3.0)
    13. SoundEffectStop(4685)
    14. SyncWait(2.0)
    15. SoundEffect1(4576)
    16. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    17. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    18. Goto(Attack100 SFX 0x243cc)

    Other

    1. AsyncWait(2.0)
    2. Rumble { unk1: 0, unk2: 0 }
    3. AsyncWait(7.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(12.0)
    6. Rumble { unk1: 0, unk2: 0 }
    7. AsyncWait(17.0)
    8. Rumble { unk1: 0, unk2: 0 }
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    11. Goto(Attack100 Other 0x2690)