P+ - Link - Subaction - Attack100
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6 |
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Stats
IASA: |
None |
Hitboxes active: |
6-7, 13-14, 20-21, 27-28, 34-36 |
Hitbox set 0 hits: |
6, 13, 20, 27, 34, 36 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
1 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
3 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
1 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
3 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
1 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
3 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
Frames:27-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
1 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
3 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
Frames:34-35
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
1 |
2 |
5 |
50 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
2 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
0 |
3 |
1 |
5 |
60 |
30 |
Slash |
Slash |
2 |
3 |
|
Scripts
Main
- AsyncWait(5.0)
- Subroutine(0x2720c)
- SyncWait(5.0)
- Subroutine(0x2720c)
- SyncWait(5.0)
- Subroutine(0x2720c)
- SyncWait(5.0)
- Subroutine(0x2720c)
- SyncWait(5.0)
- Subroutine(0x2720c)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x270bc)
GFX
- AsyncWait(3.0)
- Subroutine(0x2761c)
- SyncWait(3.0)
- Subroutine(0x2761c)
- SyncWait(3.0)
- Subroutine(0x2761c)
- SyncWait(3.0)
- Subroutine(0x2761c)
- SyncWait(3.0)
- Subroutine(0x2761c)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 GFX 0x2b4b4)
SFX
- AsyncWait(5.0)
- SoundEffect1(497)
- SyncWait(7.0)
- SoundEffect1(497)
- SyncWait(7.0)
- SoundEffect1(497)
- SyncWait(7.0)
- SoundEffect1(497)
- SyncWait(7.0)
- SoundEffect1(497)
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0x27254)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 0, unk2: 0 }
- SyncWait(7.0)
- Rumble { unk1: 0, unk2: 0 }
- SyncWait(7.0)
- Rumble { unk1: 0, unk2: 0 }
- SyncWait(7.0)
- Rumble { unk1: 0, unk2: 0 }
- SyncWait(7.0)
- Rumble { unk1: 0, unk2: 0 }
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2b364)