P+ - Link - Subaction - AttackAirB

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Stats

IASA: 27
Auto Cancel Window: 24-42
Auto Cancel Lag: 4
Landing Lag: 15
Landing Lag (L-Cancel): 7
Hitboxes active: 6-9, 16-21
Hitbox set 0 hits: 6, 16
Subaction Index: 0x64

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 7 25 0 100 361 Normal Kick 2 5 5
0 1 7 25 0 100 361 Normal Kick 2 5 5
0 2 7 25 0 100 361 Normal Kick 2 5 5

Frames:16-21

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 7 15 100 40 Normal Kick 2 5 5
0 1 7 15 100 40 Normal Kick 2 5 5
0 2 7 15 100 40 Normal Kick 2 5 5

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(5.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 25, kbg: 100, shield_damage: 2, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: -0.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 25, kbg: 100, shield_damage: 2, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: -3.65, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 25, kbg: 100, shield_damage: 2, bkb: 0, size: 5.16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(4.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(15.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 100, shield_damage: 2, bkb: 15, size: 4.3, x_offset: 0.0, y_offset: 0.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 100, shield_damage: 2, bkb: 15, size: 4.3, x_offset: 0.0, y_offset: 3.65, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 100, shield_damage: 2, bkb: 15, size: 5.16, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. AsyncWait(21.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(23.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  16. AsyncWait(26.0)
  17. AllowInterrupts

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundEffect1(54)
    3. AsyncWait(15.0)
    4. SoundEffect1(54)

    Other

    1. AsyncWait(5.0)
    2. Rumble { unk1: 17, unk2: 0 }
    3. AsyncWait(15.0)
    4. Rumble { unk1: 17, unk2: 0 }