P+ - R.O.B - Subaction - AttackAirB
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Auto Cancel Window: |
26-40 |
Auto Cancel Lag: |
4 |
Landing Lag: |
25 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
11-18 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x64 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
96 |
35 |
Flame |
Burn |
false |
6 |
7 |
7 |
|
0 |
1 |
13 |
30 |
96 |
35 |
Flame |
Burn |
false |
6 |
7 |
7 |
|
0 |
2 |
13 |
30 |
96 |
35 |
Flame |
Burn |
false |
6 |
7 |
7 |
|
Frames:14-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
13 |
30 |
96 |
35 |
Flame |
Burn |
false |
6 |
7 |
7 |
|
0 |
2 |
13 |
30 |
96 |
35 |
Flame |
Burn |
false |
6 |
7 |
7 |
|
Scripts
Main
- Subroutine(0x133b8)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 1.2, y_vel: 0.0, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 96, shield_damage: 6, bkb: 30, size: 5.74, x_offset: 0.0, y_offset: 5.64, z_offset: -9.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 96, shield_damage: 6, bkb: 30, size: 4.1, x_offset: 0.0, y_offset: 5.64, z_offset: -3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 96, shield_damage: 6, bkb: 30, size: 3.28, x_offset: 0.0, y_offset: 5.64, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275)))
- IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 15 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 15 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 15 }
- AsyncWait(13.0)
- DeleteHitBox(0)
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 5, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- SoundVoiceLow
- SoundEffect1(5939)
Other
- AsyncWait(10.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(11.0)