P+ - R.O.B - Subaction - AttackAirB
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Auto Cancel Window: | 26-40 | 
                
                    | Auto Cancel Lag: | 4 | 
                
                    | Landing Lag: | 25 | 
                
                    | Landing Lag (L-Cancel): | 12 | 
                
                    | Hitboxes active: | 11-18 | 
                
                    | Hitbox set 0 hits: | 11 | 
                
                    | Subaction Index: | 0x64 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:11-13
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Direct | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 13 | 30 | 96 | 35 | Flame | Burn | false | 6 | 7 | 7 |            | 
                            
                            | 0 | 1 | 13 | 30 | 96 | 35 | Flame | Burn | false | 6 | 7 | 7 |            | 
                            
                            | 0 | 2 | 13 | 30 | 96 | 35 | Flame | Burn | false | 6 | 7 | 7 |            | 
                
             
            Frames:14-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Direct | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 1 | 13 | 30 | 96 | 35 | Flame | Burn | false | 6 | 7 | 7 |            | 
                            
                            | 0 | 2 | 13 | 30 | 96 | 35 | Flame | Burn | false | 6 | 7 | 7 |            | 
                
             
            Scripts
            Main
            - Subroutine(0x133b8)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 1.2, y_vel: 0.0, x_set: true, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 96, shield_damage: 6, bkb: 30, size: 5.74, x_offset: 0.0, y_offset: 5.64, z_offset: -9.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 96, shield_damage: 6, bkb: 30, size: 4.1, x_offset: 0.0, y_offset: 5.64, z_offset: -3.76, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 96, shield_damage: 6, bkb: 30, size: 3.28, x_offset: 0.0, y_offset: 5.64, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- if ((InternalConstantInt(PreviousAction) Equal scalar(275))) - IfStatementOr ((InternalConstantInt(PreviousAction) Equal scalar(280)))
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 15 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 15 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 15 }
 
- AsyncWait(13.0)
- DeleteHitBox(0)
- AsyncWait(18.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 5, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
            - AsyncWait(10.0)
- SoundVoiceLow
- SoundEffect1(5939)
Other
            - AsyncWait(10.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(11.0)