P+ - R.O.B - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

  1. Subroutine(0x11ea0)

GFX

  1. loop Infinite times:
    1. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
      1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThan scalar(30)))
      2. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -7.719, y_offset: -2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      3. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -7.719, y_offset: 2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      4. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -9.219, y_offset: -2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
      5. GraphicEffect(GraphicEffect { graphic: 2359324, bone: 95, x_offset: -9.219, y_offset: 2.322, z_offset: 0.691, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. else
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. SyncWait(7.0)

SFX

  1. AsyncWait(0.0)
  2. loop 8 times:
    1. SyncWait(5.7)
    2. SoundEffect1(5935)
  3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  5. Goto(WalkMiddle SFX 0xd4a8)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(9), Value(5), Bool(true)] }
  2. AsyncWait(2.0)
  3. Rumble { unk1: 20, unk2: 0 }
  4. AsyncWait(12.0)
  5. Rumble { unk1: 20, unk2: 0 }
  6. AsyncWait(22.0)
  7. Rumble { unk1: 20, unk2: 0 }
  8. AsyncWait(32.0)
  9. Rumble { unk1: 20, unk2: 0 }
  10. AsyncWait(42.0)
  11. Rumble { unk1: 20, unk2: 0 }
  12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  13. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  14. Goto(WalkMiddle Other 0x21f8)