P+ - R.O.B - Subaction - Final
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Stats
IASA: |
None |
Fully Intangible: |
1-61 |
Subaction Index: |
0x1e6 |
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(15.0), Scalar(0.0), Scalar(0.0), Scalar(0.0)] }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(4, 30)
- AsyncWait(37.0)
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2931 })] }
- BoolVariableSetTrue { variable: LongtermAccessBool (0x44) }
- AsyncWait(42.0)
- CameraNormal
- UnknownEvent { namespace: 0x1a, code: 0x1, unk1: 0x0, arguments: [] }
GFX
- AsyncWait(36.0)
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- Subroutine(0x2f98)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -7.5, scale: 1.5, randomize: None, terminate_with_animation: true })
- else
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 11, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -7.5, scale: 1.5, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(40.0)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 9 }