P+ - R.O.B - Subaction - Final

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Stats

IASA: None
Fully Intangible: 1-61
Subaction Index: 0x1e6

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0x1a, code: 0x3, unk1: 0x0, arguments: [Scalar(15.0), Scalar(0.0), Scalar(0.0), Scalar(0.0)] }
  3. CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
  4. TimeManipulation(4, 30)
  5. AsyncWait(37.0)
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 54 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2931 })] }
  7. BoolVariableSetTrue { variable: LongtermAccessBool (0x44) }
  8. AsyncWait(42.0)
  9. CameraNormal
  10. UnknownEvent { namespace: 0x1a, code: 0x1, unk1: 0x0, arguments: [] }

GFX

  1. AsyncWait(36.0)
  2. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(31)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
    2. Subroutine(0x2f98)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -7.5, scale: 1.5, randomize: None, terminate_with_animation: true })
  3. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 11, bone: 81, x_offset: 4.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -7.5, scale: 1.5, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(40.0)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 9 }