P+ - Wario - Subaction - Final

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Stats

IASA: None
Subaction Index: 0x20f

Scripts

Main

  1. GenerateArticle { article_id: 1, subaction_only: true }
  2. AsyncWait(20.0)
  3. CameraCloseup(CameraCloseup { zoom_time: 15, unk: 0, distance: 1.0, x_angle: 0.0, y_angle: 0.0 })
  4. ArticleAnimation(1)
  5. AsyncWait(69.0)
  6. CameraNormal
  7. AsyncWait(70.0)
  8. UnknownEvent { namespace: 0xc, code: 0x5, unk1: 0x0, arguments: [] }

GFX

  1. AsyncWait(17.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 243, graphic: 1, bone: 444, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. AsyncWait(30.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 467, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 437, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 413, x_offset: 1.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 409, x_offset: -1.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: None, terminate_with_animation: false })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 405, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: false })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 15, bone: 445, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: false })
  10. AsyncWait(59.0)
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 22, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(20.0)
  2. SoundEffectVictory(4843)
  3. SyncWait(10.0)
  4. SoundEffectVictory(4843)
  5. SyncWait(10.0)
  6. SyncWait(11.0)
  7. SoundEffectVictory(1894)
  8. SoundEffectVictory(4844)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(20.0)
  4. Rumble { unk1: 12, unk2: 0 }
  5. AsyncWait(30.0)
  6. Rumble { unk1: 12, unk2: 0 }
  7. AsyncWait(42.0)
  8. SlopeContourStand { leg_bone_parent: 0 }
  9. AsyncWait(45.0)
  10. RumbleLoop { unk1: 2, unk2: 0 }
  11. AsyncWait(117.0)
  12. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 1 }