P+ - Wario - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-14, 34-54 |
Auto Cancel Lag: |
4 |
Landing Lag: |
34 |
Landing Lag (L-Cancel): |
17 |
Hitboxes active: |
15-29 |
Hitbox set 0 hits: |
15 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
43 |
127 |
270 |
Normal |
Kick |
false |
1.17 |
6 |
7 |
|
0 |
1 |
10 |
59 |
106 |
270 |
Normal |
Kick |
false |
1.17 |
6 |
7 |
|
Scripts
Main
- AsyncWait(14.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 270, wdsk: 0, kbg: 127, shield_damage: 0, bkb: 43, size: 5.7, x_offset: 0.0, y_offset: 2.75, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.17, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 270, wdsk: 0, kbg: 106, shield_damage: 0, bkb: 59, size: 5.7, x_offset: 0.0, y_offset: 2.75, z_offset: -0.5, tripping_rate: 0.0, hitlag_mult: 1.17, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: false, unk6: 0 })
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -3.4, x_set: false, y_set: true })
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(25.0)
- AsyncWait(29.0)
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(9), Bool(true), Bool(true)] }
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- FrameSpeedModifier { multiplier: 0.35, unk: 0 }
- SetOrAddVelocity(SetOrAddVelocity { x_vel: 0.0, y_vel: -3.5, x_set: false, y_set: true })
GFX
- loop Infinite times:
- if (EnteringOrIsInHitLag)
- if ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(0)))
- if (ButtonHeld value(6))
- IfStatementOr (ButtonHeld value(7))
- IfStatementOr (ButtonHeld value(8))
- SoundEffect1(4874)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 3, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ChangeSubactionRestartFrame(AttackAirLwBounce)
- SyncWait(1.0)
SFX
- AsyncWait(12.0)
- SoundVoiceLow
- SoundEffect1(4787)
- SoundEffect1(4892)
Other
- RumbleLoop { unk1: 2, unk2: 35 }
- AsyncWait(11.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: 6.0, x_rotation: 30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: -1.0, z_offset: -6.0, x_rotation: -30.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.25, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- if (OnGround)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(2.0)