P+ - Squirtle - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-5, 33-37 |
Auto Cancel Lag: |
4 |
Landing Lag: |
20 |
Landing Lag (L-Cancel): |
10 |
Partially Intangible: |
9-27 |
Hitboxes active: |
9-11, 13-15, 17-19, 21-23, 25-27 |
Hitbox set 0 hits: |
9, 13, 17, 21, 25 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
2 |
20 |
70 |
215 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
20 |
70 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
4 |
2 |
12 |
70 |
235 |
Normal |
Kick |
2 |
3 |
|
Frames:13-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
2 |
20 |
70 |
215 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
20 |
70 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
4 |
2 |
12 |
70 |
235 |
Normal |
Kick |
2 |
3 |
|
Frames:17-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
2 |
20 |
70 |
215 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
20 |
70 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
4 |
2 |
12 |
70 |
235 |
Normal |
Kick |
2 |
3 |
|
Frames:21-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
2 |
20 |
70 |
215 |
Normal |
Kick |
2 |
3 |
|
0 |
3 |
2 |
20 |
70 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
4 |
2 |
12 |
70 |
235 |
Normal |
Kick |
2 |
3 |
|
Frames:25-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
45 |
100 |
67 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
45 |
100 |
67 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 215, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.2, x_offset: 0.0, y_offset: 2.0, z_offset: -2.5002666, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 4.2, x_offset: 0.0, y_offset: 2.0, z_offset: -2.5002666, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 4, set_id: 0, damage: Constant(2.0), trajectory: 235, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 12, size: 4.83, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 67, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.83, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 67, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.83, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(7.0)
- SyncWait(1.0)
- Subroutine(0x225cc)
- loop 4 times:
- SoundEffect1(5591)
- SyncWait(4.0)
- SoundEffect1(5591)
- SyncWait(3.0)
- UnchangeHurtBoxStateSpecific
Other
- AsyncWait(8.0)
- loop 5 times:
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(4.0)