P+ - Squirtle - Subaction - AttackLw3
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1 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
Stats
IASA: |
22 |
Partially Intangible: |
5-6, 9-12 |
Hitboxes active: |
5-6, 9-12 |
Hitbox set 0 hits: |
5, 9 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
20 |
0 |
50 |
110 |
Normal |
Kick |
0.5 |
5 |
3 |
3 |
|
0 |
1 |
3 |
20 |
0 |
50 |
110 |
Normal |
Kick |
0.5 |
5 |
3 |
3 |
|
Frames:9-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
43 |
112 |
75 |
Normal |
Kick |
5 |
5 |
5 |
|
0 |
1 |
7 |
43 |
112 |
75 |
Normal |
Kick |
5 |
5 |
5 |
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Scripts
Main
- FrameSpeedModifier { multiplier: 0.75, unk: 0 }
- AsyncWait(3.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x225cc)
- SoundEffect1(5588)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 20, kbg: 50, shield_damage: 5, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 2.23, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 20, kbg: 50, shield_damage: 5, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 1.4, z_offset: -2.2954667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- FrameSpeedModifier { multiplier: 2.5, unk: 0 }
- AsyncWait(10.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- Subroutine(0x225cc)
- SoundEffect1(5588)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 112, shield_damage: 5, bkb: 43, size: 3.28, x_offset: 0.0, y_offset: 2.23, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 112, shield_damage: 5, bkb: 43, size: 3.5, x_offset: 0.0, y_offset: 1.4, z_offset: -2.2954667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
- AsyncWait(3.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(23.0)
- AllowInterrupts