P+ - Squirtle - Subaction - AttackLw3

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Stats

IASA: 22
Partially Intangible: 5-6, 9-12
Hitboxes active: 5-6, 9-12
Hitbox set 0 hits: 5, 9
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-6

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 3 20 0 50 110 Normal Kick 0.5 5 3 3
0 1 3 20 0 50 110 Normal Kick 0.5 5 3 3

Frames:9-12

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 7 43 112 75 Normal Kick 5 5 5
0 1 7 43 112 75 Normal Kick 5 5 5

Scripts

Main

  1. FrameSpeedModifier { multiplier: 0.75, unk: 0 }
  2. AsyncWait(3.0)
  3. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  4. Subroutine(0x225cc)
  5. SoundEffect1(5588)
  6. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 20, kbg: 50, shield_damage: 5, bkb: 0, size: 3.28, x_offset: 0.0, y_offset: 2.23, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 20, kbg: 50, shield_damage: 5, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 1.4, z_offset: -2.2954667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(2.0)
  9. DeleteAllHitBoxes
  10. UnchangeHurtBoxStateSpecific
  11. FrameSpeedModifier { multiplier: 2.5, unk: 0 }
  12. AsyncWait(10.0)
  13. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  14. Subroutine(0x225cc)
  15. SoundEffect1(5588)
  16. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 112, shield_damage: 5, bkb: 43, size: 3.28, x_offset: 0.0, y_offset: 2.23, z_offset: 1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 112, shield_damage: 5, bkb: 43, size: 3.5, x_offset: 0.0, y_offset: 1.4, z_offset: -2.2954667, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  18. SyncWait(4.0)
  19. DeleteAllHitBoxes
  20. UnchangeHurtBoxStateSpecific

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. AsyncWait(7.0)
  3. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
    2. AsyncWait(3.0)
    3. Rumble { unk1: 16, unk2: 0 }
    4. AsyncWait(10.0)
    5. Rumble { unk1: 16, unk2: 0 }
    6. AsyncWait(23.0)
    7. AllowInterrupts