P+ - Ike - Subaction - AttackLw3
            
            
            
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                39 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    27 | 
                
                
                    | Hitboxes active: | 
                    
                    14-16 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    14 | 
                
                
                    | Subaction Index: | 
                    
                    0x55 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:14-16
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Hitlag Mult | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            20 | 
                            95 | 
                            70 | 
                            Slash | 
                            Slam | 
                            0.9 | 
                            6 | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            14 | 
                            35 | 
                            95 | 
                            270 | 
                            Slash | 
                            Slam | 
                            1.1 | 
                            7 | 
                            8 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            12 | 
                            20 | 
                            95 | 
                            70 | 
                            Slash | 
                            Slam | 
                            0.9 | 
                            6 | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            12 | 
                            20 | 
                            95 | 
                            70 | 
                            Slash | 
                            Slam | 
                            0.9 | 
                            6 | 
                            7 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            4 | 
                            10 | 
                            20 | 
                            95 | 
                            60 | 
                            Slash | 
                            Slam | 
                            0.7 | 
                            10 | 
                            6 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - FrameSpeedModifier { multiplier: 1.1539, unk: 0 }
 - AsyncWait(15.0)
 - FrameSpeedModifier { multiplier: 1.0, unk: 0 }
 - CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 6, bkb: 20, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 95, shield_damage: 7, bkb: 35, size: 3.8, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 6, bkb: 20, size: 2.7, x_offset: -1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 95, shield_damage: 6, bkb: 20, size: 3.8, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 95, shield_damage: 10, bkb: 20, size: 3.8, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
 - AsyncWait(18.0)
 - FrameSpeedModifier { multiplier: 1.25, unk: 0 }
 - DeleteAllHitBoxes
 - AsyncWait(30.0)
 - AllowInterrupts
 
            GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
 - AsyncWait(12.0)
 - Subroutine(0x9758)
 - AsyncWait(14.0)
 - GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 - AsyncWait(21.0)
 - DeleteSwordGlow { fade_time: 1 }
 
            SFX
            - AsyncWait(14.5)
 - SoundEffect1(5921)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
 - AsyncWait(15.0)
 - Rumble { unk1: 18, unk2: 0 }
 - AsyncWait(30.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 16 }