P+ - Ike - Subaction - Catch
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Stats
IASA: |
None |
Hitboxes active: |
7-8 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
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0 |
1 |
Grab |
set action: 0x3d |
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Scripts
Main
- if ((InternalConstantInt(HorizontalCharacterVelocity) GreaterThan scalar(3)))
- SetVelocity { x_vel: 3.0, y_vel: 0.0 }
- else
- if ((InternalConstantInt(HorizontalCharacterVelocity) LessThan scalar(-3)))
- SetVelocity { x_vel: -3.0, y_vel: 0.0 }
- AsyncWait(6.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 7.2, z_offset: 10.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 9.0, z_offset: 4.5, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(2.0)
- DeleteAllGrabBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(5853)
- SyncWait(4.0)
- SoundEffectStop(5853)
Other
- SlopeContourStand { leg_bone_parent: 6 }