P+ - Ike - Subaction - AttackLw42
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Stats
IASA: |
47 |
Hitboxes active: |
11-15 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x59 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
35 |
115 |
40 |
Slash |
Slam |
0.9 |
6 |
7 |
6 |
|
0 |
1 |
13 |
35 |
115 |
40 |
Slash |
Slam |
0.9 |
6 |
7 |
6 |
|
0 |
2 |
15 |
35 |
115 |
40 |
Slash |
Slam |
1.1 |
7 |
8 |
8 |
|
0 |
3 |
13 |
35 |
115 |
40 |
Slash |
Slam |
0.9 |
6 |
7 |
6 |
|
0 |
4 |
11 |
35 |
115 |
30 |
Slash |
Slam |
0.7 |
11 |
6 |
4 |
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Scripts
Main
- SetAnimationFrame(15.0)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 115, shield_damage: 6, bkb: 35, size: 2.65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 115, shield_damage: 6, bkb: 35, size: 2.45, x_offset: -1.0, y_offset: 0.0, z_offset: 0.8, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 40, wdsk: 0, kbg: 115, shield_damage: 7, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 40, wdsk: 0, kbg: 115, shield_damage: 6, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(11.0), trajectory: 30, wdsk: 0, kbg: 115, shield_damage: 11, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(46.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- Subroutine(0x9758)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 70, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(15.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(10.0)
- SoundEffect1(2390)
- SoundEffect1(167)
- SoundEffect1(5922)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 0.75, stength: 70.0, speed: 300.0, size: 0.8, unk3: 0.0, unk4: 12.0, unk5: 24.0, unk6: 24.0, unk7: 24.0, unk8: 45 })
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }
- EndAestheticWindEffect { unk: 0 }