P+ - Ike - Subaction - SpecialSAirAttack

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: 38
Hitboxes active: 2-3
Hitbox set 0 hits: 2
Subaction Index: 0x1de

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:2-3

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 7 40 130 70 Slash Slam 1.25 7 5 6
0 1 7 40 130 70 Slash Slam 1.25 7 5 6
0 2 7 40 130 70 Slash Slam 1.25 7 5 6
0 3 7 40 130 70 Slash Slam 1.25 7 5 6

Scripts

Main

  1. Goto(SpecialSAttack Main 0x31570)

GFX

  1. Subroutine(0x97a0)
  2. AsyncWait(8.0)
  3. DeleteSwordGlow { fade_time: 1 }
  4. AsyncWait(19.0)
  5. LedgeGrabEnable(EnableInFront)

SFX

  1. Goto(SpecialSAttack SFX 0x2fb68)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x14, code: 0x7, unk1: 0x0, arguments: [Value(0), Scalar(3.0), Scalar(130.0), Scalar(300.0), Scalar(1.0), Scalar(0.0), Scalar(12.0), Scalar(24.0), Scalar(24.0)] }
  3. Rumble { unk1: 19, unk2: 0 }
  4. AsyncWait(10.0)
  5. EndAestheticWindEffect { unk: 0 }