P+ - Ike - Subaction - AttackHi4
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
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24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
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33 |
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35 |
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44 |
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46 |
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48 |
49 |
50 |
51 |
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53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
Stats
IASA: |
57 |
Hitboxes active: |
14-20 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
50 |
90 |
70 |
Slash |
Slam |
0.9 |
9 |
10 |
8 |
|
0 |
1 |
19 |
50 |
90 |
70 |
Slash |
Slam |
0.9 |
9 |
10 |
8 |
|
0 |
2 |
22 |
50 |
90 |
70 |
Slash |
Slam |
1.1 |
11 |
11 |
11 |
|
0 |
3 |
19 |
50 |
90 |
70 |
Slash |
Slam |
0.9 |
9 |
10 |
8 |
|
0 |
4 |
16 |
50 |
90 |
80 |
Slash |
Slam |
0.7 |
16 |
9 |
5 |
|
Scripts
Main
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 50, size: 2.65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 50, size: 2.85, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 11, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.1, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 3, set_id: 0, damage: Constant(19.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 9, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.9, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 3, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 70, hitbox_id: 4, set_id: 0, damage: Constant(16.0), trajectory: 80, wdsk: 0, kbg: 90, shield_damage: 16, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slam, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(20.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- FrameSpeedModifier { multiplier: 1.5385, unk: 0 }
- AsyncWait(70.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 75, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- Subroutine(0x96c8)
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 13, bone: 0, x_offset: -12.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: -10.0, y_offset: 0.0, z_offset: -7.5, x_rotation: 0.0, y_rotation: 30.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(22.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(7.0)
- SoundEffectStop(105)
- SoundEffect1(2420)
- SyncWait(6.0)
- SoundEffect1(167)
- SoundEffect1(5922)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(2.0)
- SoundEffectStop(5922)
- SoundEffectStop(167)
- SyncWait(1.0)
- SoundEffect1(5841)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 19, unk2: 0 }
- ScreenShake { magnitude: 0 }