P+ - Pikachu - Subaction - AttackHi4
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40 |
Stats
IASA: |
None |
Hitboxes active: |
4-13 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
40 |
110 |
85 |
Normal |
Unknown(29) |
10 |
8 |
|
0 |
1 |
18 |
40 |
110 |
85 |
Normal |
Unknown(29) |
10 |
8 |
|
0 |
2 |
18 |
40 |
110 |
85 |
Normal |
Unknown(29) |
10 |
8 |
|
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
110 |
90 |
Normal |
Unknown(30) |
7 |
7 |
|
0 |
1 |
13 |
30 |
110 |
90 |
Normal |
Unknown(30) |
7 |
7 |
|
0 |
2 |
13 |
30 |
110 |
90 |
Normal |
Unknown(30) |
7 |
7 |
|
Frames:10-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
5 |
48 |
40 |
Normal |
Unknown(31) |
false |
5 |
5 |
|
0 |
1 |
7 |
5 |
48 |
40 |
Normal |
Unknown(31) |
false |
5 |
5 |
|
0 |
2 |
7 |
5 |
48 |
40 |
Normal |
Unknown(31) |
false |
5 |
5 |
|
Scripts
Main
- AsyncWait(3.0)
- IntVariableSet { variable: RandomAccessInt (0x8), value: 3312 }
- IntVariableSet { variable: RandomAccessInt (0x9), value: 3314 }
- IntVariableSet { variable: RandomAccessInt (0xa), value: 3315 }
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 85, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.54, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(29), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 85, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 0.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(29), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 85, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(29), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.54, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(30), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 2.73, x_offset: -1.0, y_offset: 0.0, z_offset: -2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(30), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(30), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 5, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.54, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(31), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 5, size: 2.73, x_offset: -1.0, y_offset: 0.0, z_offset: -2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(31), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 5, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 2.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(31), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(2.0)
- SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 19, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 7.5, delete_after_subaction: true, graphic_id: 75, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
- AsyncWait(13.0)
- DeleteSwordGlow { fade_time: 3 }
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffectStop(191)
- SoundEffect1(3298)
- SoundEffect1(168)
Other
- Subroutine(0xfcf0)
- AsyncWait(11.0)
- Subroutine(0xfd20)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(22.0)
- Rumble { unk1: 12, unk2: 0 }