P+ - Pikachu - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 4-13
Hitbox set 0 hits: 4
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 40 110 85 Normal Unknown(29) 10 8
0 1 18 40 110 85 Normal Unknown(29) 10 8
0 2 18 40 110 85 Normal Unknown(29) 10 8

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 30 110 90 Normal Unknown(30) 7 7
0 1 13 30 110 90 Normal Unknown(30) 7 7
0 2 13 30 110 90 Normal Unknown(30) 7 7

Frames:10-13

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 7 5 48 40 Normal Unknown(31) false 5 5
0 1 7 5 48 40 Normal Unknown(31) false 5 5
0 2 7 5 48 40 Normal Unknown(31) false 5 5

Scripts

Main

  1. AsyncWait(3.0)
  2. IntVariableSet { variable: RandomAccessInt (0x8), value: 3312 }
  3. IntVariableSet { variable: RandomAccessInt (0x9), value: 3314 }
  4. IntVariableSet { variable: RandomAccessInt (0xa), value: 3315 }
  5. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 85, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.54, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(29), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 85, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 3.13, x_offset: 0.0, y_offset: 0.5, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(29), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(18.0), trajectory: 85, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(29), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(6.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.54, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(30), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 2.73, x_offset: -1.0, y_offset: 0.0, z_offset: -2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(30), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(30), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  12. AsyncWait(9.0)
  13. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 5, size: 1.95, x_offset: 0.0, y_offset: 0.0, z_offset: 0.54, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(31), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 5, size: 2.73, x_offset: -1.0, y_offset: 0.0, z_offset: -2.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(31), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 47, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 40, wdsk: 0, kbg: 48, shield_damage: 0, bkb: 5, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 2.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unknown(31), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: false, unk5: true, direct: true, unk6: 0 })
  16. AsyncWait(13.0)
  17. DeleteAllHitBoxes

GFX

  1. AsyncWait(2.0)
  2. SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 19, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 7.5, delete_after_subaction: true, graphic_id: 75, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  3. AsyncWait(13.0)
  4. DeleteSwordGlow { fade_time: 3 }
  5. AsyncWait(16.0)
  6. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(3.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(3298)
  4. SoundEffect1(168)

Other

  1. Subroutine(0xfcf0)
  2. AsyncWait(11.0)
  3. Subroutine(0xfd20)
  4. Rumble { unk1: 18, unk2: 0 }
  5. AsyncWait(22.0)
  6. Rumble { unk1: 12, unk2: 0 }