P+ - Pikachu - Subaction - SpecialAirHiStart

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |

Stats

IASA: None
Subaction Index: 0x1db

Scripts

Main

  1. AsyncWait(10.0)
  2. SetAirGround(10)
  3. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  4. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.0535) }
  5. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(3243)
  3. SyncWait(1.0)
  4. SoundEffect1(3347)

Other

  1. Rumble { unk1: 9, unk2: 8 }
  2. AsyncWait(13.0)
  3. Rumble { unk1: 13, unk2: 0 }