P+ - Pikachu - Subaction - SlipAttack
            
            
            
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                50 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Fully Intangible: | 
                    
                    1-20 | 
                
                
                    | Hitboxes active: | 
                    
                    19-20, 31-32 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    19, 31 | 
                
                
                    | Subaction Index: | 
                    
                    0xe7 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:19-20
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            Kick | 
                            1 | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            5 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            Kick | 
                            1 | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            5 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            Kick | 
                            1 | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Frames:31-32
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Shield Dmg | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            5 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            Kick | 
                            1 | 
                            4 | 
                            4 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            5 | 
                            80 | 
                            50 | 
                            361 | 
                            Normal | 
                            Kick | 
                            1 | 
                            4 | 
                            4 | 
                                        | 
                    
                
             
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - AsyncWait(8.0)
 - AsyncWait(18.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: -11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - ChangeHurtBoxStateAll { state: Normal }
 - DeleteAllHitBoxes
 - AsyncWait(30.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 1, bkb: 80, size: 4.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 
            GFX
            - AsyncWait(18.0)
 - loop 10 times: 
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 19, bone: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - SyncWait(2.0)
 
 
            SFX
            - AsyncWait(18.0)
 - SoundEffect1(3298)
 - SyncWait(12.0)
 - SoundEffect1(3298)
 
            Other
            - AsyncWait(34.0)
 - SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }
 - AsyncWait(43.0)
 - Rumble { unk1: 16, unk2: 0 }