P+ - Pikachu - Subaction - AttackHi3

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Stats

IASA: 24
Hitboxes active: 7-14
Hitbox set 0 hits: 7
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 40 124 96 Normal Kick 5 5
0 2 7 45 124 96 Normal Kick 5 5
0 3 6 45 124 88 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 96, wdsk: 0, kbg: 124, shield_damage: 0, bkb: 40, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 96, wdsk: 0, kbg: 124, shield_damage: 0, bkb: 45, size: 3.52, x_offset: 0.0, y_offset: 0.0, z_offset: -0.9, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 88, wdsk: 0, kbg: 124, shield_damage: 0, bkb: 45, size: 3.13, x_offset: 0.0, y_offset: 0.0, z_offset: 2.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(8.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(23.0)
  8. AllowInterrupts

GFX

    SFX

    1. AsyncWait(2.0)
    2. if (RollADie value(25))
      1. SyncWait(4.0)
      2. SoundEffect1(3298)

      Other

      1. AsyncWait(10.0)
      2. Rumble { unk1: 17, unk2: 0 }