P+ - Mewtwo - Subaction - AttackHi3
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
28 |
Hitboxes active: |
6-13 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
35 |
135 |
80 |
Normal |
Punch |
6 |
5 |
|
0 |
1 |
8 |
25 |
134 |
85 |
Normal |
Punch |
5 |
5 |
|
0 |
2 |
6 |
15 |
128 |
65 |
Normal |
Punch |
4 |
4 |
|
0 |
3 |
5 |
15 |
128 |
65 |
Normal |
Punch |
4 |
4 |
|
Frames:7-13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
35 |
134 |
78 |
Normal |
Punch |
6 |
5 |
|
0 |
1 |
8 |
25 |
134 |
78 |
Normal |
Punch |
5 |
5 |
|
0 |
2 |
6 |
15 |
128 |
65 |
Normal |
Punch |
4 |
4 |
|
0 |
3 |
5 |
15 |
128 |
65 |
Normal |
Punch |
4 |
4 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 135, shield_damage: 0, bkb: 35, size: 3.137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 85, wdsk: 0, kbg: 134, shield_damage: 0, bkb: 25, size: 4.3137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 3.529, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 3.137, x_offset: 1.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 78, wdsk: 0, kbg: 134, shield_damage: 0, bkb: 35, size: 4.3137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 78, wdsk: 0, kbg: 134, shield_damage: 0, bkb: 25, size: 4.3137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 3.529, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 2.745, x_offset: 1.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(13.0)
- DeleteAllHitBoxes
- AsyncWait(27.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- Subroutine(0xf3e8)
- AsyncWait(12.0)
- DeleteSwordGlow { fade_time: 5 }
SFX
- AsyncWait(5.0)
- SoundEffect1(16541)
Other
- AsyncWait(3.0)
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }