P+ - Mewtwo - Subaction - AttackHi3

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Stats

IASA: 28
Hitboxes active: 6-13
Hitbox set 0 hits: 6
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 35 135 80 Normal Punch 6 5
0 1 8 25 134 85 Normal Punch 5 5
0 2 6 15 128 65 Normal Punch 4 4
0 3 5 15 128 65 Normal Punch 4 4

Frames:7-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 35 134 78 Normal Punch 6 5
0 1 8 25 134 78 Normal Punch 5 5
0 2 6 15 128 65 Normal Punch 4 4
0 3 5 15 128 65 Normal Punch 4 4

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 135, shield_damage: 0, bkb: 35, size: 3.137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 85, wdsk: 0, kbg: 134, shield_damage: 0, bkb: 25, size: 4.3137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 3.529, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 3.137, x_offset: 1.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(6.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 78, wdsk: 0, kbg: 134, shield_damage: 0, bkb: 35, size: 4.3137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 78, wdsk: 0, kbg: 134, shield_damage: 0, bkb: 25, size: 4.3137, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 67, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 3.529, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 69, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 128, shield_damage: 0, bkb: 15, size: 2.745, x_offset: 1.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(13.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(27.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(5.0)
  2. Subroutine(0xf3e8)
  3. AsyncWait(12.0)
  4. DeleteSwordGlow { fade_time: 5 }

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(16541)

Other

  1. AsyncWait(3.0)
  2. AsyncWait(5.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(20.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }