P+ - Mewtwo - Subaction - SpecialS

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Stats

IASA: 49
Hitboxes active: 12-14
Subaction Index: 0x1d6

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 6, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. AsyncWait(5.0)
  3. DefensiveCollision { ty: Reflect, unk: 0, direction: Front }
  4. AsyncWait(11.0)
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 70, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, set_action: 61, target: AerialOnly, unk: Some(2) })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 70, size: 6.25, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, set_action: 61, target: GroundedOnly, unk: Some(2) })
  7. SyncWait(2.0)
  8. SyncWait(1.0)
  9. DeleteAllGrabBoxes
  10. SyncWait(15.0)
  11. UnknownEvent { namespace: 0x6, code: 0x18, unk1: 0x0, arguments: [Value(3), Value(0), Value(1)] }
  12. AsyncWait(40.0)
  13. DeleteAllHitBoxes
  14. FrameSpeedModifier { multiplier: 1.625, unk: 0 }
  15. AsyncWait(53.0)
  16. AllowInterrupts

GFX

  1. FloatVariableSet { variable: LongtermAccessFloat (0x40), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableMultiply { variable: LongtermAccessFloat (0x40), value: 0.7 }
  3. if (not(BoolIsTrue LongtermAccessBool (0x76)))
    1. IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(12)))
    2. IfStatementAnd ((InternalConstantInt(PreviousAction) NotEqual scalar(286)))
    3. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
    4. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(64))), y_vel: Constant(0.75) }
    5. SyncWait(4.0)
    6. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.3) }
    7. SyncWait(4.0)
    8. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.3) }
  4. else
    1. SyncWait(8.0)
  5. BoolVariableSetTrue { variable: LongtermAccessBool (0x76) }
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 39, graphic: 18, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: false })
  7. AsyncWait(10.0)
  8. SoundEffect1(16385)
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  10. FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 85 }
  11. SyncWait(1.0)
  12. FlashEffectOverlay { red: 130, green: 0, blue: 210, alpha: 40 }
  13. SyncWait(1.0)
  14. SetColorOfFlashEffectOverlay { transition_time: 10, red: 130, green: 0, blue: 210, alpha: 0 }
  15. SyncWait(10.0)
  16. RemoveFlashEffect

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(11.0)
    3. Rumble { unk1: 14, unk2: 0 }
    4. AsyncWait(53.0)