P+ - Mewtwo - Subaction - CatchDash

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Stats

IASA: None
Hitboxes active: 9-10
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(8.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 7, size: 4.3, x_offset: 0.0, y_offset: 7.81, z_offset: 11.72, set_action: 61, target: AerialAndGrounded, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 7, size: 2.15, x_offset: 0.0, y_offset: 6.44, z_offset: 3.91, set_action: 61, target: AerialAndGrounded, unk: None })
  4. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  5. SyncWait(2.0)
  6. DeleteAllGrabBoxes
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. AsyncWait(7.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 10.0, z_offset: 17.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(7.0)
  2. SoundEffect1(111)
  3. SyncWait(5.0)
  4. SoundEffectStop(111)
  5. AsyncWait(23.0)
  6. SyncWait(18.0)

Other

  1. AsyncWait(34.0)
  2. SlopeContourStand { leg_bone_parent: 6 }