P+ - Yoshi - Subaction - CatchDash

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Stats

IASA: 42
Hitboxes active: 11-20
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x107
0 1 Grab set action: 0x107
0 2 Grab set action: 0x107

Frames:13-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x107
0 1 Grab set action: 0x107

Scripts

Main

  1. AsyncWait(10.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 41, size: 3.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 263, target: GroundedOnly, unk: None })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 41, size: 2.624, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, set_action: 263, target: GroundedOnly, unk: None })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 39, size: 4.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, set_action: 263, target: AerialAndGrounded, unk: None })
  5. Subroutine(External: gameAnimCmd_CaptureCutCommon)
  6. SyncWait(2.0)
  7. DeleteGrabBox(2)
  8. AsyncWait(22.0)
  9. DeleteAllGrabBoxes
  10. AsyncWait(36.0)
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  12. AsyncWait(62.0)
  13. AllowInterrupts

GFX

  1. Subroutine(0x2570c)
  2. AsyncWait(12.0)
  3. FrameSpeedModifier { multiplier: 1.428, unk: 0 }
  4. AsyncWait(21.0)
  5. FrameSpeedModifier { multiplier: 2.142, unk: 0 }
  6. AsyncWait(36.0)
  7. FrameSpeedModifier { multiplier: 1.695, unk: 0 }

SFX

  1. AsyncWait(9.0)
  2. SoundEffect1(1137)
  3. SoundEffect1(1137)
  4. SyncWait(33.0)
  5. SoundEffect1(2968)

Other

  1. Rumble { unk1: 13, unk2: 0 }
  2. AsyncWait(58.0)