P+ - Ganondorf - Subaction - CatchDash

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: None
Hitboxes active: 11-12
Subaction Index: 0x6d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0x3d
0 1 Grab set action: 0x3d
0 2 Grab set action: 0x3d

Scripts

Main

  1. AsyncWait(0.5)
  2. if (BoolIsTrue LongtermAccessBool (0x37))
    1. AddVelocity { x_vel: Constant(0.13), y_vel: Constant(0.0) }
    2. BoolVariableSetFalse { variable: LongtermAccessBool (0x37) }
  3. AsyncWait(10.0)
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 9.47, z_offset: 9.28, set_action: 61, target: AerialAndGrounded, unk: None })
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 8.47, z_offset: 3.53, set_action: 61, target: AerialAndGrounded, unk: None })
  6. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 3.91, x_offset: 0.0, y_offset: 7.47, z_offset: -1.53, set_action: 61, target: AerialAndGrounded, unk: None })
  7. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 40, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Kick, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  8. SyncWait(2.0)
  9. DeleteAllGrabBoxes
  10. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(9.0)
    2. SoundEffect1(4748)
    3. SyncWait(4.0)
    4. SoundEffectStop(4748)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }