P+ - Ganondorf - Subaction - AttackHi4

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Stats

IASA: 37
Hitboxes active: 13-15, 18-21
Hitbox set 0 hits: 13, 18
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 22 50 80 90 Normal Kick 11 10
0 1 22 50 80 80 Normal Kick 11 10
0 2 22 50 80 361 Normal Kick 11 10

Frames:18-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 19 40 80 90 Normal Burn 10 9
0 1 19 40 80 80 Normal Burn 10 9
0 2 19 40 80 361 Normal Burn 10 9

Scripts

Main

  1. AsyncWait(12.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 5.86, x_offset: 0.0, y_offset: 6.33, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.91, x_offset: 0.0, y_offset: 3.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.69, x_offset: 0.0, y_offset: -4.219983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(3.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(17.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.86, x_offset: 0.0, y_offset: -6.33, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: -3.38, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 3.91, x_offset: 0.0, y_offset: -4.219983, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(4.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(36.0)
  14. AllowInterrupts

GFX

  1. AsyncWait(11.0)
  2. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.1, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(11.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(168)
  4. SyncWait(1.0)
  5. SoundEffect1(4772)
  6. AsyncWait(16.0)
  7. SoundEffect1(168)
  8. SyncWait(1.0)
  9. SoundEffect1(4772)

Other

  1. SlopeContourStand { leg_bone_parent: 0 }
  2. AsyncWait(12.0)
  3. Rumble { unk1: 18, unk2: 10 }
  4. AsyncWait(38.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }